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Old 31.10.2012, 18:51   #1
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ShestakUI_Data

I just want to share a project of my these days, I call it ShestakUI_Data.

Its basically the datatext from Tukui adapted to work with ShestakUI. Still some things left to do, mostly clean up code.



I always felt those datatext were more pleasant to the eye.

Posted in 119 hours 41 minute
Just want to share, one more time this. And also I've added tooltips for Filger .





the borders are a little off because i was in windowed mode


Posted in 1 minute
Dont know how to edit the post :S
Say Thank:
m2jest1c (26.10.2012)
Old 31.10.2012, 18:51   #1.5 - Disable Ads

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Old 31.10.2012, 19:00   #2
Shestak
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Old 06.11.2012, 12:17   #3
Ente
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How do you get the tooltips added to Filger please? Do you have the code somewhere?
Old 06.11.2012, 12:37   #4
Shestak
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Quote:
Originally Posted by Ente View Post
How do you get the tooltips added to Filger please? Do you have the code somewhere?
In ShestakUI_Filger.lua find
lua Code [Select]:
function Filger:UnitBuff(unitID, inSpellID, spn, absID)
add before
lua Code [Select]:
function Filger:TooltipOnEnter()
    if self.spellID > 20 then
        local str = "spell:%s"
        local BadTotems = {
            [8076] = 8075,
            [8972] = 8071,
            [5677] = 5675,
        }
        GameTooltip:ClearLines()
        GameTooltip:SetOwner(self, "ANCHOR_TOPRIGHT", 0, 7)
        if BadTotems[self.spell] then
            GameTooltip:SetHyperlink(format(str, BadTotems[self.spellID]))
        else
            GameTooltip:SetHyperlink(format(str, self.spellID))
        end
        GameTooltip:Show()
    end
end

function Filger:TooltipOnLeave()
    GameTooltip:Hide()
end

then find
lua Code [Select]:
bar.spellID = value.spid
and add after
lua Code [Select]:
bar:EnableMouse(true)
bar:SetScript("OnEnter", Filger.TooltipOnEnter)
bar:SetScript("OnLeave", Filger.TooltipOnLeave)
Say Thank:
gilinho (06.11.2012)
Old 06.11.2012, 17:22   #5
Ente
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Bless you Shestak
Old 20.04.2013, 20:29   #6
Tryllemann
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Whant to test it out, Any download link?

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