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Old 02.09.2012, 16:36   #11
Wetxius
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После удара в 1млн и далее, он получил 113к силы атаки, при здоровье 320к. Максимум я думаю будет 60-70% от здоровья. А на обычных босса 20% от хп.
Old 02.09.2012, 16:36   #1.5 - Disable Ads

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Old 02.09.2012, 17:01   #12
Pande
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According to Dungeon Journal, Impale hits for 400k dmg, with one debuff for 800k.

The Armor reduction function is Reduction = Armor / (Armor + MobLevel * 2167.5 - 158167.5). If I introduce my armor, I end up with roughly 53% dmg reduction.

800k*(1-0.53)=376k -> diveded by 3: 125k vengeance. I took much less damage due to buffs (DK presence, shield wall, absorbs and absorbs). In most cases 100% HP as vengeance will not be achievable but in theory, a DK can soak up to 4.8x his own HP (20% boneshield, 50% shieldwall, up to 100% max HP as bloodshield absorb) without any external CDs. 4,8x HP as hit would end up with 1,3 times the DKs HP as vengeance.

As mentioned before, It's probably up to you what value you are going to introduce, because you can't calculate dodges/parries/misses and not easily hits that are reduced by shieldwall and other CDs.
Old 02.09.2012, 17:54   #13
Shestak
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https://github.com/Shestak/ShestakUI...8efcec141cd657

Bar:SetMinMaxValues(0, maxHealth * 1.5)
Text:SetText("Vengeance_value")

Min value for statusbar = 0
Max value for statusbar = maxHealth * 1.5

Добавлено через 9 минут
Or maxHealth * 1.25 ?
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Pande (02.09.2012)
Old 02.09.2012, 18:20   #14
Pande
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I think you could give it a try with 150% HP.

For my own purpose, I'd also be ok to just see the value without a bar, but I'll give you feedback when your next version is available. Maybe it turns out that having 150% HP as bar turns in not seeing much as the bar doesn't fill up much.
Old 02.09.2012, 18:24   #15
Shestak
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Quote:
Originally Posted by Pande View Post
but I'll give you feedback when your next version is available.
Just download latest(always new) version on this link https://github.com/Shestak/ShestakUI/zipball/master
Old 02.09.2012, 20:14   #16
Pande
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I went another time LFR to gather some data for you. These are the max vengeance values I saw during the fights:

Ultraxion: ~ 45k
Blackhorn: ~ 40k
Spine: ~ 75k
Deathwing: ~ 120k

At Deathwing i had about 340k HP and even at 120k vengeance the bar was almost empty (120/512k vengeace is only 22%):



In the latest version i also got a lot of spam indicating group changes in LFR:

Old 02.09.2012, 20:19   #17
Shestak
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Quote:
Originally Posted by Pande View Post
At Deathwing i had about 340k HP and even at 120k vengeance the bar was almost empty (120/512k vengeace is only 22%):
1.5 too much, maybe try 1.25? Or maybe 1?

ShestakUI/Libs/oUF/Modules/Vengeance.lua(~40 line):
lua Code [Select]:
vb.Bar:SetMinMaxValues(0, maxHealth * 1.25)



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Old 02.09.2012, 20:20   #18
Pande
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In the other fights in only had about 260k hp. Even with the spine data (75/390), I'll never get more than 25% of the bar filled.

I'll try to provide more data next ID in hardmode. Maybe we'll approach a more reasonnable value then.

Nad I try to find out what spams that hard
Old 02.09.2012, 20:21   #19
Shestak
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Quote:
Originally Posted by Pande View Post
I'll try to provide more data next ID in hardmode. Maybe we'll approach a more reasonnable value then.
And "play" with this value:

Quote:
Originally Posted by Shestak View Post
1.5 too match, maybe try 1.25? Or maybe 1?

ShestakUI/Libs/oUF/Modules/Vengeance.lua(~40 line):
Old 02.09.2012, 20:31   #20
Pande
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Yes I already changed it manually.
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Shestak (02.09.2012)

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