This is my edited version of ShestakUI, feel free to use it if you like it.
Compared to the original ShestakUI, I've added/changed some elements to better fit my personal taste, nothing more than that.
Note: locales added by me are Goooooooooogle translated. Your help for a more accurate translation is welcome!
I'd like to thank Shestak for his patience and his help and for the amazing work on his UI!
A big thank goes out also to all contributors of his project!
Check out latest updates on .
Feedbacks are always appreciated!
ShestakUI_OzEdit is on Twitter: !
Update: I've added the HideButton feature (thanks & credits to Wetxius), the improved loot text in chat (thanks to anj, credits to Haleth for his FreeUI) and the color reaction if the unit isn’t tapped by the player (thanks & credits to m2jest1c).
Update n.2: I've embedded and to my repository (thanks & credits to Shestak).
Update n.3: I've added RangeDisplay (thanks & credits to m2jest1c), anchored to target frame (if Range bar is off).
Update n.4: changed the default texture to Texture1.tga (renamed rwk1.tga) found on this thread (thanks & credits to rwk).
Update n.5: added class icons portraits (thanks & credits to Sinaris) and optional displaying of player name/level (some changes on name colors too).
Update n.6: removed Shestakui alDamager Meter, ShestakUI Baud Error Frame, ShestakUI Extra and ShestakUI Media.
Okay, I will check.
Добавлено через 1 минуту
Добавлено через 30 секунд
Okay, there's a missing ,
and then there's an error with a function at this line
[B]Interface\AddOns\ShestakUI\Modules\Misc\Misc.lua:327: attempt to index global 'RangeDisplay' (a nil value)
Interface\AddOns\ShestakUI\Modules\Misc\Misc.lua:327: in function <Interface