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Old 24.08.2011, 05:59   #1
 Member User Information

jennerz's Avatar
Question Action Bar Question(4/5 bottom bars)

hi (: i was wondering if there is any way to make it so that I can have 4 action bars on the bottom, instead of just 3? if this isn't possible then i have another question about a problem i've been having..

I have it selected as having 2 action bars on the side but it will only show 1 for some reason. is there a way to fix this?

thanks for your time(:
Old 24.08.2011, 05:59   #1.5 - Disable Ads

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Old 24.08.2011, 13:52   #2
Shestak
 Junior Member User Information

Shestak's Avatar
From locales:
Quote:
L_GUI_ACTIONBAR_BOTTOMBARS = "Number of action bars on the bottom (1, 2 or 3)"
L_GUI_ACTIONBAR_RIGHTBARS = "Number of action bars on right (0, 1, 2 or 3)"
Posted in 10 minutes
To make the 4 barss from the bottom to change the code. And after changing the code might not work correctly, some options or features bars of ShestakUI.

Posted in 20 minutes
For 4 bottom bars:
1 - Set the value in bars settings: 3 bottom bars, 2 right bars
2 - In the file ShestakUI\Modules\ActionBars\Bar3.lua find:
lua Code [Select]:
for i = 1, 12 do
    local b = _G["MultiBarLeftButton"..i]
    local b2 = _G["MultiBarLeftButton"..i-1]
    b:ClearAllPoints()
    if i == 1 then
        if C.actionbar.rightbars == 3 then
            b:Point("TOP", RightActionBarAnchor, "TOP", 0, 0)
        else
            b:Point("TOPLEFT", RightActionBarAnchor, "TOPLEFT", 0, 0)
        end
    else
        b:Point("TOP", b2, "BOTTOM", 0, -T.buttonspacing)
    end
end
and change to:
lua Code [Select]:
for i = 1, 12 do
    local b = _G["MultiBarLeftButton"..i]
    local b2 = _G["MultiBarLeftButton"..i-1]
    b:ClearAllPoints()
    if i == 1 then
        b:Point("BOTTOM", ActionButton1, "TOP", 0, (T.buttonsize * 2) + (T.buttonspacing * 3))
    else
        b:Point("LEFT", b2, "RIGHT", T.buttonspacing, 0)
    end
end

For 5 bottom bars:
3 - In the file ShestakUI\Modules\ActionBars\Bar4.lua find:
lua Code [Select]:
for i = 1, 12 do
    local b = _G["MultiBarRightButton"..i]
    local b2 = _G["MultiBarRightButton"..i-1]
    b:ClearAllPoints()
    if i == 1 then
        b:Point("TOPRIGHT", RightActionBarAnchor, "TOPRIGHT", 0, 0)
    else
        b:Point("TOP", b2, "BOTTOM", 0, -T.buttonspacing)
    end 
end
and change to:
lua Code [Select]:
for i = 1, 12 do
    local b = _G["MultiBarRightButton"..i]
    local b2 = _G["MultiBarRightButton"..i-1]
    b:ClearAllPoints()
    if i == 1 then
        b:Point("BOTTOM", ActionButton1, "TOP", 0, (T.buttonsize * 3) + (T.buttonspacing * 4))
    else
        b:Point("LEFT", b2, "RIGHT", T.buttonspacing, 0)
    end
end

Screenshots:
4 bars - http://i.imgur.com/KpZoQ.jpg
5 bars - http://i.imgur.com/hbUA0.jpg
Old 30.08.2011, 05:53   #3
tat2dawn
 Assistant User Information

tat2dawn's Avatar
hmmm, does this mean, we can move action bars4+5 around by editing the anchor of the bar?
Old 30.08.2011, 07:48   #4
Shestak
 Junior Member User Information

Shestak's Avatar
This means that the change from the first message is not enough, what would it work completely.
For a complete and correct working capacity to do a lot of changes that would take into account all the options selected settings.

Because of this, and I is not entered, because the game is not worth it.

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