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Old 09.01.2017, 13:11   #131
Wetxius
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Quote:
Originally Posted by Nera View Post
можно ли заранее пофиксить работу таланта anticipation
Замените файлы
https://gist.github.com/Wetxius/c7d9...50a2a75861d64e
https://gist.github.com/Wetxius/58ff...f4abce1ac9c4ea
Old 09.01.2017, 13:11   #1.5 - Disable Ads

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Old 10.01.2017, 07:52   #132
Lidianno
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Возник такой вопрос: можно ли для групповой/рейдовой хилраскладки добавить возможность видеть на фреймах больше одного дебаффа? Пример, где это пригодилось бы: Горящие кости+Воспламенение души на одном человеке в бою с Найтбейном в Каражане, Кенарий и Низендра с их постоянным дотом на всем рейде + временными дебаффами на нескольких людях.
Old 10.01.2017, 11:22   #133
Wetxius
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Quote:
Originally Posted by Lidianno View Post
можно ли для групповой/рейдовой хилраскладки добавить возможность видеть на фреймах больше одного дебаффа?
Нельзя.

Quote:
Originally Posted by Lidianno View Post
Кенарий и Низендра с их постоянным дотом на всем рейде + временными дебаффами на нескольких людях.
Для такого можно выставить приоритет вывода дебаффа, чтобы временные перекрывали постоянные.
https://github.com/Shestak/ShestakUI....lua#L169-L175
Цифра 3 в конфиге указывает на приоритет. Можете написать, какой дебафф вам нужен, я добавлю в конфиг.
Old 11.01.2017, 08:00   #134
Sw2rT1
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7.1.5
Quote:
WARNING: spell/slot ID [115610] no longer exists! Report this to Shestak.
WARNING: spell/slot ID [115610] no longer exists! Report this to Shestak.
WARNING: spell/slot ID [11958] no longer exists! Report this to Shestak.
WARNING: spell/slot ID [7321] no longer exists! Report this to Shestak.
WARNING: spell/slot ID [115610] no longer exists! Report this to Shestak.
WARNING: spell ID [205729] no longer exists! Report this to Shestak.
WARNING: spell ID [115611] no longer exists! Report this to Shestak.
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Old 11.01.2017, 10:56   #135
Nera
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Quote:
Originally Posted by Wetxius View Post
Quote:
Originally Posted by Nera View Post
можно ли заранее пофиксить работу таланта anticipation
Замените файлы
https://gist.github.com/Wetxius/c7d9...50a2a75861d64e
https://gist.github.com/Wetxius/58ff...f4abce1ac9c4ea
походу не помогло:

http://puu.sh/tiuCe/4e854ba9f6.jpg

Code [Select]:
34x ShestakUI\Core\Functions.lua:1119: attempt to compare number with nil
ShestakUI\Core\Functions.lua:1119: in function <ShestakUI\Core\Functions.lua:1095>
(tail call): ?
ShestakUI\Libs\oUF\oUF.lua:158: in function <ShestakUI\Libs\oUF\oUF.lua:149>
(tail call): ?
[C]: in function `Show'
FrameXML\SecureStateDriver.lua:83: in function <FrameXML\SecureStateDriver.lua:73>
FrameXML\SecureStateDriver.lua:137: in function <FrameXML\SecureStateDriver.lua:119>

Locals:
self = oUF_Target {
 0 = <userdata>
 __tags = <table> {
 }
 PLAYER_ENTERING_WORLD = <function> defined @ShestakUI\Libs\oUF\oUF.lua:149
 UNIT_SPELLCAST_CHANNEL_START = <function> defined @ShestakUI\Libs\oUF\Elements\CastBar.lua:178
 UNIT_SPELLCAST_INTERRUPTIBLE = <function> defined @ShestakUI\Libs\oUF\Elements\CastBar.lua:112
 UNIT_CLASSIFICATION_CHANGED = <function> defined @ShestakUI\Libs\oUF\Elements\QIcon.lua:24
 UNIT_HEALTH_FREQUENT = <table> {
 }
 UNIT_MAXHEALTH = <table> {
 }
 __elements = <table> {
 }
 Castbar = oUF_Target_Castbar {
 }
 UNIT_HEAL_ABSORB_AMOUNT_CHANGED = <function> defined @ShestakUI\Libs\oUF\Elements\HealPrediction.lua:66
 DebuffHighlight = <unnamed> {
 }
 backdrop = oUF_TargetBackdrop {
 }
 style = "Shestak"
 RAID_TARGET_UPDATE = <function> defined @ShestakUI\Libs\oUF\Elements\RIcons.lua:26
 UNIT_DISPLAYPOWER = <function> defined @ShestakUI\Libs\oUF\Elements\Power.lua:123
 UNIT_CONNECTION = <table> {
 }
 Health = oUF_Target_Health {
 }
 UNIT_POWER_BAR_SHOW = <function> defined @ShestakUI\Libs\oUF\Elements\Power.lua:123
 UNIT_HEAL_PREDICTION = <function> defined @ShestakUI\Libs\oUF\Elements\HealPrediction.lua:66
 UNIT_FACTION = <table> {
 }
 UNIT_MAXPOWER = <table> {
 }
 UNIT_SPELLCAST_START = <function> defined @ShestakUI\Libs\oUF\Elements\CastBar.lua:26
 Auras = oUF_TargetAuras {
 }
 UNIT_SPELLCAST_DELAYED = <function> defined @ShestakUI\Libs\oUF\Elements\CastBar.lua:140
 UNIT_POWER = <table> {
 }
 UNIT_ABSORB_AMOUNT_CHANGED = <function> defined @ShestakUI\Libs\oUF\Elements\HealPrediction.lua:66
 UNIT_SPELLCAST_CHANNEL_STOP = <function> defined @ShestakUI\Libs\oUF\Elements\CastBar.lua:254
 UNIT_SPELLCAST_CHANNEL_UPDATE = <function> defined @ShestakUI\Libs\oUF\Elements\CastBar.lua:231
 RaidIcon = <unnamed> {
 }
 PLAYER_TARGET_CHANGED = <table> {
 }
 Level = <unnamed> {
 }
 UNIT_SPELLCAST_NOT_INTERRUPTIBLE = <function> defined @ShestakUI\Libs\oUF\Elements\CastBar.lua:126
 DebuffHighlightAlpha = 1
 unit = "target"
 UNIT_SPELLCAST_STOP = <function> defined @ShestakUI\Libs\oUF\Elements\CastBar.lua:160
 UNIT_AURA = <function> defined @ShestakUI\Libs\oUF\Elements\Aura.lua:216
 QuestIcon = <unnamed> {
 }
 UNIT_SPELLCAST_INTERRUPTED = <function> defined @ShestakUI\Libs\oUF\Elements\CastBar.lua:94
 PLAYER_TALENT_UPDATE = <function> defined @ShestakUI\Libs\oUF\Modules\RaidDebuffs.lua:66
 CPoints = oUF_Target_ComboBar {
 }
 HealPrediction = <table> {
 }
 Info = <unnamed> {
 }
 DebuffHighlightFilter = true
 Power = oUF_Target_Power {
 }
 UNIT_POWER_BAR_HIDE = <function> defined @ShestakUI\Libs\oUF\Elements\Power.lua:123
 colors = <table> {
 }
 UNIT_SPELLCAST_FAILED = <function> defined @ShestakUI\Libs\oUF\Elements\CastBar.lua:76
}
event = "OnShow"
unit = "target"
cpoints = oUF_Target_ComboBar {
 1 = oUF_Target_ComboBar {
 }
 2 = oUF_Target_ComboBar {
 }
 3 = oUF_Target_ComboBar {
 }
 4 = oUF_Target_ComboBar {
 }
 5 = oUF_Target_ComboBar {
 }
 6 = oUF_Target_ComboBar {
 }
 7 = oUF_Target_ComboBar {
 }
 8 = oUF_Target_ComboBar {
 }
 9 = oUF_Target_ComboBar {
 }
 10 = oUF_Target_ComboBar {
 }
 __owner = oUF_Target {
 }
 Override = <function> defined @ShestakUI\Core\Functions.lua:1095
 ForceUpdate = <function> defined @ShestakUI\Libs\oUF\Elements\CPoints.lua:36
 backdrop = oUF_Target_ComboBarBackdrop {
 }
 0 = <userdata>
}
cp = 5
numMax = 10
spacing = 1
w = 217.00006103516
s = 0
(*temporary) = nil
(*temporary) = "RIGHT"
(*temporary) = 1
(*temporary) = 0
(*temporary) = 1
(*temporary) = 0
(*temporary) = nil
(*temporary) = "attempt to compare number with nil"
Old 11.01.2017, 12:42   #136
5h1n4k1
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WARNING: spell ID [48045] no longer exists! Report this to Shestak.
WARNING: spell ID [179338] no longer exists! Report this to Shestak.
WARNING: spell ID [689] no longer exists! Report this to Shestak.
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Shestak (12.01.2017)
Old 11.01.2017, 18:26   #137
Wetxius
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Обновил комбо поинты, и деактивировал старые спеллы, которые зарепортили.
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Shestak (12.01.2017)
Old 13.01.2017, 19:16   #138
ForX
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Доброго времени!

Подскажите плз, при включенной стилизации skada, weekauras, bigwigs - изменить шрифт невозможно? Меняю размер полос, шрифта - но после перезагрузки все сбрасывается.
Old 14.01.2017, 17:59   #139
Wetxius
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Нужно менять наш шрифт стилизации.
https://github.com/Shestak/ShestakUI...s.lua#L99-L103
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ForX (15.01.2017)
Old 01.03.2017, 08:40   #140
alekk
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у охотников не отображается повреждения от способности Топот (Stomp).
вернее объединяется с автоатаками петов

В Modules/Blizzard/CombatText.lua
876 строчка
Code [Select]:
if sourceFlags == gflags and spellId ~=  201754 then
   spellId = 6603
end

Filger для охотников предлагаю добавить (Beast Cleave перенес из бафов в проки, но это кому как удобнее):
Проки:
Code [Select]:
			-- Mok'Nathal Tactics
			{spellID = 201081, unitID = "player", caster = "player", filter = "BUFF"},	
			-- Mongoose Fury
			{spellID = 190931, unitID = "player", caster = "player", filter = "BUFF"},			
			-- Beast Cleave
			{spellID = 118455, unitID = "pet", caster = "player", filter = "BUFF"},			
			-- Marking Targets
			{spellID = 223138, unitID = "player", caster = "player", filter = "BUFF"},
Дебафы:
Code [Select]:
			-- Lacerate
			{spellID = 185855, unitID = "target", caster = "player", filter = "DEBUFF"},
			-- A Murder of Crows
			{spellID = 131894, unitID = "target", caster = "player", filter = "DEBUFF"},
			-- Vulnerable
			{spellID = 187131, unitID = "target", caster = "player", filter = "DEBUFF"},	
			-- Hunter's Mark
			{spellID = 185365, unitID = "target", caster = "player", filter = "DEBUFF"},
Еще дебафы, но не такие важные, можно добавить изначально отключенными
Code [Select]:
			-- Explosive Trap
			{spellID = 13812, unitID = "target", caster = "player", filter = "DEBUFF"},	
			-- Caltrops
			{spellID = 194279, unitID = "target", caster = "player", filter = "DEBUFF"},
			-- Bestial Ferocity
			{spellID = 191413, unitID = "target", caster = "player", filter = "DEBUFF"},			
			-- Bestial Cunning
			{spellID = 191397, unitID = "target", caster = "player", filter = "DEBUFF"},
COOLDOWN
Code [Select]:
			-- Sidewinders
			{spellID = 214579, filter = "CD"},		
			-- Aspect of the Wild
			{spellID = 193530, filter = "CD"},
			-- Aspect of the Cheetah
			{spellID = 186257, filter = "CD"},

CombatText, циферки возможно кое где можно уменьшить, настраивал на свой вкус
Code [Select]:
		T.aoespam[212436] = 0.5		-- Butchery
		T.aoespam[194859] = 9		-- Dragonsfire Grenade
		T.aoespam[194858] = 9		-- Dragonsfire Grenade
		T.aoespam[162487] = 6		-- Steel Trap
		T.aoespam[200167] = 1.5		-- Throwing Axes
		T.aoespam[187708] = 0.5		-- Carve
		T.aoespam[203413] = 5		-- Fury of the Eagle
		T.aoespam[203525] = 2		-- Talon Strike
		T.aoespam[17253] = 6		-- Bite
		T.aoespam[185855] = 6		-- Lacerate
		T.aoespam[194279] = 6		-- Caltrops
		T.aoespam[19434] = 1		-- Trick Shot (Aimed Shot)
		T.aoespam[191070] = 1		-- Call of the Hunter (Marked Shot)
		T.aoespam[191043] = 1		-- Legacy of the Windrunners (Aimed Shot)
		T.aoespam[198670] = 1		-- Piercing Shot
		T.aoespam[201594] = 4		-- Stampede
		T.aoespam[194392] = 1		-- Volley
		T.aoespam[214581] = 2		-- Sidewinders
		T.aoespam[212621] = 2		-- Marked Shot
		T.aoespam[191413] = 6		-- Bestial Ferocity
		T.aoespam[16827] = 6		-- Claw
		T.aoespam[201754] = 1		-- Stomp
		T.aoespam[63900] = 1		-- Thunderstomp
		T.aoespam[197465] = 1		-- Surge of the Stormgod
		T.aoespam[207097] = 4		-- Titan's Thunder
Если разработчики одобрят могу еще скинуть подобное для Паладина, Охотника на демонов и Шамана.
Says Thank:
Shestak (02.03.2017), Sw2rT1 (02.03.2017), Wetxius (01.03.2017)

Tags
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