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Old 18.07.2010, 16:48   #1
 Junior Member User Information

emcee's Avatar
Game freeze - load a long time

Hello.
So i have this strange thing which began to happen recently. Since version 2.0 probably.
So, the game freezes for almost a minute when i join raid group. The bigger group is the longer it freezes. It is really, really annoying. Even when only reloading UI it happens.
But i don't have such problem with other UI's i have tried. Like ALZA UI, Tukui and some more i don't remember.
As i said it started hapening only since 2.0, before that everything was working just fine.
I hope you understand what i meant.

Oh, and filger is displaying other players Cooldowns not only mine, how to turn that off?
Old 18.07.2010, 16:48   #1.5 - Disable Ads

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Old 18.07.2010, 20:29   #2
Mania
 Assistant User Information

Mania's Avatar
Question load a long time

Hi.shestak
When I just on the line or just join a team.the ouf raid frame will load a long time to show .

BTW: When I use 1.9x version without this happens.

I hope you can understand what I said.
Old 18.07.2010, 20:38   #3
ianchan
 Assistant User Information

ianchan's Avatar
sometimes,i disconnect in combat,login again,the ouf only show party..
Old 18.07.2010, 22:44   #4
Tkmstr1009
 Elder Member User Information

Tkmstr1009's Avatar
Quote:
Originally Posted by ianchan View Post
sometimes,i disconnect in combat,login again,the ouf only show party..
If you DC during combat and relog it won't refresh your frames during combat. After combat ends, your full raid frames will reappear.
Say Thank:
Shestak (19.07.2010)
Old 22.07.2010, 12:26   #5
Shestak
 Junior Member User Information

Shestak's Avatar
Quote:
Originally Posted by Mania View Post
Hi.shestak
When I just on the line or just join a team.the ouf raid frame will load a long time to show .

BTW: When I use 1.9x version without this happens.

I hope you can understand what I said.
I also noticed this. Why is this so and what can it cause I do not know.
Delays sometimes not very long, and sometimes quite long.
It will disappear in ShestakUI 3.0. Beta version of which will be released very soon.
But first come ShestakUI 2.3, and may even ShestakUI 2.4.



Quote:
Originally Posted by Tkmstr1009 View Post
Quote:
Originally Posted by ianchan View Post
sometimes,i disconnect in combat,login again,the ouf only show party..
If you DC during combat and relog it won't refresh your frames during combat. After combat ends, your full raid frames will reappear.
Or after logon type /rl

Добавлено через 77 часов 9 минут
I'm not sure what exactly causes this effect, but it is precisely because of the list oUF_AuraWatch. Or is it too big a list of spells, or not correct number of a spell.

We must again review the list and adjust the numbers are not correct or remove unnecessary numbers spells.
Code [Select]:
debuffids = {
-- Naxxramas
	-- Kel'Thuzad
		27808,	-- Frost Blast
		28408,	-- Chains of Kel'Thuzad
	-- Uncategorized
		32407,	-- Strange Aura
-- Ulduar
	-- Ignis the Furnace Master
		62717,	-- Slag Pot
	-- XT-002 Deconstructor
		63018,	-- Searing Light
		63024,	-- Gravity Bomb
	-- The Iron Council
		61912,	-- Static Disruption
	-- Yogg-Saron
		63134,	-- Sara's Blessing
	-- Algalon
		64412,	-- Phase Punch
	-- Uncategorized
		66313,	-- Fire Bomb
-- Trial of the Crusader
	-- Gormok the Impaler
		66331,	-- Impale
		67475,	-- Fire Bomb
		66406,	-- Snowbolled!
	-- Jormungar Behemoth
		67618,	-- Paralytic Toxin
		66869, -- Burning Bile
	-- Icehowl
		67654,	-- Ferocious Butt
		66689,	-- Arctic Breathe
		66683,	-- Massive Crash
	-- Lord Jaraxxus
		66532,	-- Fel Fireball
		66237,	-- Incinerate Flesh
		66242,	-- Burning Inferno
		66197,	-- Legion Flame
		66283,	-- Spinning Pain Spike
		66209,	-- Touch of Jaraxxus(hard)
		66211,	-- Curse of the Nether(hard)
		67906,	-- Mistress's Kiss 10H
	-- Faction Champions
		65960,	-- Blind
		65801,	-- Polymorph
		65543,	-- Psychic Scream
		66054,	-- Hex
	-- The Twin Val'kyr
		67283,	-- Dark Touch
		67298,	-- Ligth Touch
		67309,	-- Twin Spike
	-- Anub'arak
		67574,	-- Pursued by Anub'arak
		66013,	-- Penetrating Cold (10?)
		67847,	-- Expose Weakness
		66012,	-- Freezing Slash
		67863,	-- Acid-Drenched Mandibles(25H)
-- Icecrown Citadel
	-- The Lower Spire 
		70980,	-- Web Wrap
		69483,	-- Dark Reckoning
		69969,	-- Curse of Doom
	-- The Plagueworks 
		71089,	-- Bubbling Pus
		71127,	-- Mortal Wound
		71163,	-- Devour Humanoid
		71103,	-- Combobulating Spray 
		71157,	-- Infested Wound
	-- The Crimson Hall
		70645,	-- Chains of Shadow
		70671,	-- Leeching Rot
		70432,	-- Blood Sap
		70435,	-- Rend Flesh
	-- Frostwing Hall
		71257,	-- Barbaric Strike 
		71252,	-- Volley 
		71327,	-- Web
		36922,	-- Bellowing Roar
	-- Lord Marrowgar
		70823,	-- Coldflame
		69065,	-- Impaled
		70835,	-- Bone Storm
	-- Lady Deathwhisper
		72109,	-- Death and Decay
		71289,	-- Dominate Mind
		71204,	-- Touch of Insignificance
		71237,	-- Curse of Torpor
		72491,	-- Necrotic Strike
	-- Gunship Battle
		69651,	-- Wounding Strike
	-- Deathbringer Saurfang
		72293,	-- Mark of the Fallen Champion
		72442,	-- Boiling Blood
		72449,	-- Rune of Blood
		72769,	-- Scent of Blood (heroic)
	-- Rotface
		71224,	-- Mutated Infection
		71215,	-- Ooze Flood
		69774,	-- Sticky Ooze
	-- Festergut
		69279,	-- Gas Spore
		71218,	-- Vile Gas
		72219,	-- Gastric Bloat
	-- Professor Putricide
		70341,	-- Slime Puddle
		72549,	-- Malleable Goo
		71278,	-- Choking Gas Bomb
		70215,	-- Gaseous Bloat
		70447,	-- Volatile Ooze Adhesive
		72454,	-- Mutated Plague
		72856,	-- Unbound Plague
	-- Blood Princes
		72796,	-- Glittering Sparks
		71822,	-- Shadow Resonance
	-- Blood-Queen Lana'thel
		70838,	-- Blood Mirror
		72265,	-- Delirious Slash
		71473,	-- Essence of the Blood Queen
		71474,	-- Frenzied Bloodthirst
		73070,	-- Incite Terror
		71340,	-- Pact of the Darkfallen
		71265,	-- Swarming Shadows
		70923,	-- Uncontrollable Frenzy
	-- Valithria Dreamwalker
		70873,	-- Emerald Vigor
		71746,	-- Column of Frost
		71741,	-- Mana Void
		71738,	-- Corrosion
		71733,	-- Acid Burst
		71283,	-- Gut Spray
		71941,	-- Twisted Nightmares
	-- Sindragosa
		69762,	-- Unchained Magic
		70106,	-- Chlled to the Bone
		69766,	-- Instability
		70126,	-- Frost Beacon
		70157,	-- Ice Tomb
		70127,	-- Mystic Buffet
	-- The Lich King
		70337,	-- Necrotic plague
		72149,	-- Shockwave 
		70541,	-- Infest
		69242,	-- Soul Shriek
		69409,	-- Soul Reaper 
		72762,	-- Defile	
		68980,	-- Harvest Soul
-- Ruby Sanctum
		74502,	-- Enervating Brand
		75887,	-- Blazing Aura  
		74562,	-- Fiery Combustion
		74567,	-- Mark of Combustion (Fire)
		74792,	-- Soul Consumption
		74795,	-- Mark Of Consumption (Soul)
-- Other debuff
		6215,		-- Fear
		19753,	-- Divine Intervention
}

P.S.: You can help not only me, but also ourselves.
P.P.S.: Thanks.
Say Thank:
Mania (22.07.2010)
Old 22.07.2010, 15:26   #6
Tkmstr1009
 Elder Member User Information

Tkmstr1009's Avatar
I've tested it myself and after looking at my combat log entries around the same time it freezes, I have found personally the cause to be that AuraWatch scans each unit for debuffs using CL. If you DC during combat, there is a limitation in the game where some frames can't scan for units until out of combat so the party frame is shown.

I don't know if this is exactly the cause, but this is what I have so far.
Old 22.07.2010, 19:50   #7
Shestak
 Junior Member User Information

Shestak's Avatar
Quote:
Originally Posted by Tkmstr1009 View Post
I've tested it myself and after looking at my combat log entries around the same time it freezes, I have found personally the cause to be that AuraWatch scans each unit for debuffs using CL.
Yes.

Quote:
Originally Posted by Tkmstr1009 View Post
If you DC during combat, there is a limitation in the game where some frames can't scan for units until out of combat so the party frame is shown.
No.


I do not ask to test whether the frames appear after entering the game during the combat. They will not appear until the end combat, or you do not re-restart the interface(/rl), even if you disable oUF_AuraWatch.

The previous message I was trying to say is that at the time of accession to the raid (not mean access to the game during a combat) the game freezes. And this was not in ShestakUI <2. A difference in the code was only in the list of spells.

I hope you understand what I wrote.

Добавлено через 3 часа 15 минут
Offtop
Old 22.07.2010, 20:24   #8
Mania
 Assistant User Information

Mania's Avatar
Quote:
Originally Posted by Shestak View Post
I also noticed this. Why is this so and what can it cause I do not know.
Delays sometimes not very long, and sometimes quite long.
It will disappear in ShestakUI 3.0. Beta version of which will be released very soon.
But first come ShestakUI 2.3, and may even ShestakUI 2.4.




Or after logon type /rl

Добавлено через 77 часов 9 минут
I'm not sure what exactly causes this effect, but it is precisely because of the list oUF_AuraWatch. Or is it too big a list of spells, or not correct number of a spell.

We must again review the list and adjust the numbers are not correct or remove unnecessary numbers spells.
Code [Select]:
debuffids = {
-- Naxxramas
	-- Kel'Thuzad
		27808,	-- Frost Blast
		28408,	-- Chains of Kel'Thuzad
	-- Uncategorized
		32407,	-- Strange Aura
-- Ulduar
	-- Ignis the Furnace Master
		62717,	-- Slag Pot
	-- XT-002 Deconstructor
		63018,	-- Searing Light
		63024,	-- Gravity Bomb
	-- The Iron Council
		61912,	-- Static Disruption
	-- Yogg-Saron
		63134,	-- Sara's Blessing
	-- Algalon
		64412,	-- Phase Punch
	-- Uncategorized
		66313,	-- Fire Bomb
-- Trial of the Crusader
	-- Gormok the Impaler
		66331,	-- Impale
		67475,	-- Fire Bomb
		66406,	-- Snowbolled!
	-- Jormungar Behemoth
		67618,	-- Paralytic Toxin
		66869, -- Burning Bile
	-- Icehowl
		67654,	-- Ferocious Butt
		66689,	-- Arctic Breathe
		66683,	-- Massive Crash
	-- Lord Jaraxxus
		66532,	-- Fel Fireball
		66237,	-- Incinerate Flesh
		66242,	-- Burning Inferno
		66197,	-- Legion Flame
		66283,	-- Spinning Pain Spike
		66209,	-- Touch of Jaraxxus(hard)
		66211,	-- Curse of the Nether(hard)
		67906,	-- Mistress's Kiss 10H
	-- Faction Champions
		65960,	-- Blind
		65801,	-- Polymorph
		65543,	-- Psychic Scream
		66054,	-- Hex
	-- The Twin Val'kyr
		67283,	-- Dark Touch
		67298,	-- Ligth Touch
		67309,	-- Twin Spike
	-- Anub'arak
		67574,	-- Pursued by Anub'arak
		66013,	-- Penetrating Cold (10?)
		67847,	-- Expose Weakness
		66012,	-- Freezing Slash
		67863,	-- Acid-Drenched Mandibles(25H)
-- Icecrown Citadel
	-- The Lower Spire 
		70980,	-- Web Wrap
		69483,	-- Dark Reckoning
		69969,	-- Curse of Doom
	-- The Plagueworks 
		71089,	-- Bubbling Pus
		71127,	-- Mortal Wound
		71163,	-- Devour Humanoid
		71103,	-- Combobulating Spray 
		71157,	-- Infested Wound
	-- The Crimson Hall
		70645,	-- Chains of Shadow
		70671,	-- Leeching Rot
		70432,	-- Blood Sap
		70435,	-- Rend Flesh
	-- Frostwing Hall
		71257,	-- Barbaric Strike 
		71252,	-- Volley 
		71327,	-- Web
		36922,	-- Bellowing Roar
	-- Lord Marrowgar
		70823,	-- Coldflame
		69065,	-- Impaled
		70835,	-- Bone Storm
	-- Lady Deathwhisper
		72109,	-- Death and Decay
		71289,	-- Dominate Mind
		71204,	-- Touch of Insignificance
		71237,	-- Curse of Torpor
		72491,	-- Necrotic Strike
	-- Gunship Battle
		69651,	-- Wounding Strike
	-- Deathbringer Saurfang
		72293,	-- Mark of the Fallen Champion
		72442,	-- Boiling Blood
		72449,	-- Rune of Blood
		72769,	-- Scent of Blood (heroic)
	-- Rotface
		71224,	-- Mutated Infection
		71215,	-- Ooze Flood
		69774,	-- Sticky Ooze
	-- Festergut
		69279,	-- Gas Spore
		71218,	-- Vile Gas
		72219,	-- Gastric Bloat
	-- Professor Putricide
		70341,	-- Slime Puddle
		72549,	-- Malleable Goo
		71278,	-- Choking Gas Bomb
		70215,	-- Gaseous Bloat
		70447,	-- Volatile Ooze Adhesive
		72454,	-- Mutated Plague
		72856,	-- Unbound Plague
	-- Blood Princes
		72796,	-- Glittering Sparks
		71822,	-- Shadow Resonance
	-- Blood-Queen Lana'thel
		70838,	-- Blood Mirror
		72265,	-- Delirious Slash
		71473,	-- Essence of the Blood Queen
		71474,	-- Frenzied Bloodthirst
		73070,	-- Incite Terror
		71340,	-- Pact of the Darkfallen
		71265,	-- Swarming Shadows
		70923,	-- Uncontrollable Frenzy
	-- Valithria Dreamwalker
		70873,	-- Emerald Vigor
		71746,	-- Column of Frost
		71741,	-- Mana Void
		71738,	-- Corrosion
		71733,	-- Acid Burst
		71283,	-- Gut Spray
		71941,	-- Twisted Nightmares
	-- Sindragosa
		69762,	-- Unchained Magic
		70106,	-- Chlled to the Bone
		69766,	-- Instability
		70126,	-- Frost Beacon
		70157,	-- Ice Tomb
		70127,	-- Mystic Buffet
	-- The Lich King
		70337,	-- Necrotic plague
		72149,	-- Shockwave 
		70541,	-- Infest
		69242,	-- Soul Shriek
		69409,	-- Soul Reaper 
		72762,	-- Defile	
		68980,	-- Harvest Soul
-- Ruby Sanctum
		74502,	-- Enervating Brand
		75887,	-- Blazing Aura  
		74562,	-- Fiery Combustion
		74567,	-- Mark of Combustion (Fire)
		74792,	-- Soul Consumption
		74795,	-- Mark Of Consumption (Soul)
-- Other debuff
		6215,		-- Fear
		19753,	-- Divine Intervention
}

P.S.: You can help not only me, but also ourselves.
P.P.S.: Thanks.
Ya! But it's not occurred when 1.9x . So that means is the Ruby Sanctum's spells number?(The spells number would not be change.)

And if I into a battle ground team,the OUF_AuraWatch will be load? I accession to the battle team,it's also load a long time.

Maybe we can do like this, when we in the icc than just load the icc debuff,when we in the battle ground then just load the PVP's debuff.

Or do like grid,the debuff add by the skill name.
Old 23.07.2010, 23:20   #9
Shestak
 Junior Member User Information

Shestak's Avatar
Quote:
Originally Posted by Mania View Post
So that means is the Ruby Sanctum's spells number?
No, no RC spells also occur friezes .
Quote:
Originally Posted by Mania View Post
And if I into a battle ground team,the OUF_AuraWatch will be load?
Yes.

With version 1.9 changed only:
version oUF(<1.4)
version oUF_AuraWatch
Borders have raid frames

Now I'm doing a beta version of ShestakUI 3.0(oUF 1.4). Friezes time of accession to the raid was not until then, until I plugged oUF_AuraWatch.

If I desable oUF_AuraWatch, then friezes disappear.

Posted in 4 minute
But today was an interesting point. I was watching streaming WoW Cataclysm, and there a man in the Device Manager raised the priority for wow.exe. I also tried today to raise the priority for wow.exe, and friezes had disappeared. But this is not so much confirmed information.

Posted in 26 hours 20 minute
Test please one moment. In oUF_Shestak\oUF_Main.lua(~112 line).
Find:
Code [Select]:
function auraIcon(self, icon)
	SetTemplate(icon)
	icon.icon:SetPoint("TOPLEFT", 1, -1)
	icon.icon:SetPoint("BOTTOMRIGHT", -1, 1)
	icon.icon:SetTexCoord(0.08, 0.92, 0.08, 0.92)
	icon.icon:SetDrawLayer("ARTWORK")
	if (icon.cd) then
		icon.cd:SetReverse()
	end
	icon.overlay:SetTexture()
end
Change to:
Code [Select]:
function auraIcon(self, icon)
	icon.icon:SetPoint("TOPLEFT", 1, -1)
	icon.icon:SetPoint("BOTTOMRIGHT", -1, 1)
	icon.icon:SetTexCoord(0.08, 0.92, 0.08, 0.92)
	icon.icon:SetDrawLayer("ARTWORK")
	if (icon.cd) then
		icon.cd:SetReverse()
	end
	icon.overlay:SetTexture()
end
And then enter the raid.
Old 25.07.2010, 15:15   #10
Mania
 Assistant User Information

Mania's Avatar
Quote:
Originally Posted by Shestak View Post
Test please one moment. In oUF_Shestak\oUF_Main.lua(~112 line).
Find:
代码:

function auraIcon(self, icon)
SetTemplate(icon)
icon.icon:SetPoint("TOPLEFT", 1, -1)
icon.icon:SetPoint("BOTTOMRIGHT", -1, 1)
icon.icon:SetTexCoord(0.08, 0.92, 0.08, 0.92)
icon.icon:SetDrawLayer("ARTWORK")
if (icon.cd) then
icon.cd:SetReverse()
end
icon.overlay:SetTexture()
end

Change to:
代码:

function auraIcon(self, icon)
icon.icon:SetPoint("TOPLEFT", 1, -1)
icon.icon:SetPoint("BOTTOMRIGHT", -1, 1)
icon.icon:SetTexCoord(0.08, 0.92, 0.08, 0.92)
icon.icon:SetDrawLayer("ARTWORK")
if (icon.cd) then
icon.cd:SetReverse()
end
icon.overlay:SetTexture()
end

And then enter the raid.
I tried it.The situation does not appear freeze when my enter the raid.
It's also show the team member slow,but it's not freeze now.

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