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Old 01.09.2015, 19:10   #1
 Elder Member User Information

Lanseb's Avatar
Bug Patch 6.2.2: Nameplates, Quest Window, World Map

Patch 6.2.2 came out today on American servers. Might be tomorrow for you guys. A lot of things are broken, I am updating this post as I find them.

I looked for a PTR branch on GitHub and there isn't one, so I am assuming that nobody knows about these bugs. Thanks for looking into this!






EDIT - Nameplates are broken too, friendly & enemy:






EDIT2 - Quest window as well. The initial dialog window is fine, but after clicking on a quest to see details and accept/decline/complete, the skinning bugs out:






EDIT3 - Mailbox.




EDIT4 - Instance panel.








EDIT5 - Spellbook; Professions & Core Abilities panes.





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Shestak (02.09.2015)
Old 01.09.2015, 19:10   #1.5 - Disable Ads

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Old 02.09.2015, 20:44   #2
Ente
 Senior Member User Information

Ente's Avatar
lua error:

lua Code [Select]:
Message: ...ace\AddOns\ShestakUI\Modules\Blizzard\Nameplates.lua:409: attempt to index local 'cbname' (a nil value)
Time: 09/02/15 08:44:26
Count: 1
Stack: ...ace\AddOns\ShestakUI\Modules\Blizzard\Nameplates.lua:409: in function <...ace\AddOns\ShestakUI\Modules\Blizzard\Nameplates.lua:339>
...ace\AddOns\ShestakUI\Modules\Blizzard\Nameplates.lua:646: in function <...ace\AddOns\ShestakUI\Modules\Blizzard\Nameplates.lua:640>
...ace\AddOns\ShestakUI\Modules\Blizzard\Nameplates.lua:656: in function <...ace\AddOns\ShestakUI\Modules\Blizzard\Nameplates.lua:653>

Locals: frame = <unnamed> {
 0 = <userdata>
 Highlight = <unnamed> {
 }
 CastBarTextBG = <unnamed> {
 }
 RaidTargetIcon = <unnamed> {
 }
 Border = <unnamed> {
 }
 EliteIcon = <unnamed> {
 }
 AbsorbBar = <unnamed> {
 }
 HighLevelIcon = <unnamed> {
 }
 threat = <unnamed> {
 }
 HealthBar = <unnamed> {
 }
 hp = <unnamed> {
 }
 healthOriginal = <unnamed> {
 }
 CastBarSpellIcon = <unnamed> {
 }
 CastBar = <unnamed> {
 }
 AggroWarningTexture = <unnamed> {
 }
 LevelText = <unnamed> {
 }
 CastBarBorder = <unnamed> {
 }
 CastBarText = <unnamed> {
 }
 CastBarFrameShield = <unnamed> {
 }
}
nameFrame = <unnamed> {
 0 = <userdata>
 NameText = <unnamed> {
 }
}
oldhp = <unnamed> {
 0 = <userdata>
 OverAbsorb = <unnamed> {
 }
}
cb = <unnamed> {
 Overlay = <unnamed> {
 }
 borderbottom = <unnamed> {
 }
 bordertop = <unnamed> {
 }
 backdrop = <unnamed> {
 }
 borderright = <unnamed> {
 }
 borderleft = <unnamed> {
 }
 time = <unnamed> {
 }
 bg = <unnamed> {
 }
 0 = <userdata>
}
threat = <unnamed> {
 0 = <userdata>
}
hpborder = <unnamed> {
 0 = <userdata>
}
overlay = <unnamed> {
 0 = <userdata>
}
oldlevel = <unnamed> {
 0 = <userdata>
}
bossicon = <unnamed> {
 0 = <userdata>
}
raidicon = <unnamed> {
 0 = <userdata>
}
elite = <unnamed> {
 0 = <userdata>
}
oldname = <unnamed> {
 0 = <userdata>
}
_ = <unnamed> {
 0 = <userdata>
}
cbborder = <unnamed> {
 0 = <userdata>
}
cbshield = nil
cbicon = nil
cbname = nil
cbshadow = nil
hp = <unnamed> {
 0 = <userdata>
 borderbottom = <unnamed> {
 }
 bordertop = <unnamed> {
 }
 name = <unnamed> {
 }
 backdrop = <unnamed> {
 }
 oldlevel = <unnamed> {
 }
 borderright = <unnamed> {
 }
 boss = <unnamed> {
 }
 borderleft = <unnamed> {
 }
 oldname = <unnamed> {
 }
 value = <unnamed> {
 }
 level = <unnamed> {
 }
 bg = <unnamed> {
 }
 elite = <unnamed> {
 }
}
(*temporary) = <function> defined =[C]:-1
(*temporary) = nil
(*temporary) = 1
(*temporary) = 1
(*temporary) = 1
(*temporary) = <userdata>
(*temporary) = 0
(*temporary) = <userdata>
(*temporary) = "attempt to index local 'cbname' (a nil value)"
C = <table> {
 nameplate = <table> {
 }
 bag = <table> {
 }
 raidcooldown = <table> {
 }
 media = <table> {
 }
 combattext = <table> {
 }
 filger_spells = <table> {
 }
 misc = <table> {
 }
 chat = <table> {
 }
 filger_position = <table> {
 }
 font = <table> {
 }
 loot = <table> {
 }
 automation = <table> {
 }
 skins = <table> {
 }
 reminder = <table> {
 }
 toppanel = <table> {
 }
 position = <table> {
 }
 map = <table> {
 }
 threat = <table> {
 }
 pulsecooldown = <table> {
 }
 enemycooldown = <table> {
 }
 filger_settings = <table> {
 }
 tooltip = <table> {
 }
 stats = <table> {
 }
 raidframe = <table> {
 }
 announcements = <table> {
 }
 unitframe = <table> {
 }
 minimap = <table> {
 }
 actionbar = <table> {
 }
 aura = <table> {
 }
 unitframe_class_bar = <table> {
 }
 error = <table> {
 }
 general = <table> {
 }
}
CreateVirtualFrame = <function> defined @Interface\AddOns\ShestakUI\Modules\Blizzard\Nameplates.lua:43
T = <table> {
 SkinCheckBox = <function> defined @Interface\AddOns\ShestakUI\Core\Functions.lua:382
 RaidDebuffsReverse = <table> {
 }
 SetFontString = <function> defined @Interface\AddOns\ShestakUI\Core\Functions.lua:541
 Scale = <function> defined @Interface\AddOns\ShestakUI\Core\PixelPerfect.lua:24
 class = "SHAMAN"
 RaidBuffs = <table> {
 }
 dummy = <function> defined @Interface\AddOns\ShestakUI\Core\Constants.lua:6
 white_list = <table> {
 }
 getscreenheight =
Says Thank:
Hoodoo (03.09.2015), Lanseb (02.09.2015), Shestak (03.09.2015)
Old 03.09.2015, 14:44   #3
Tryllemann
 Assistant User Information

Tryllemann's Avatar
Temp fix for NamePlates, since i hope this is bug from Blizzard. In 6.2.2 HealthBar_OnValueChanged min and max values were changed to 0 and 1. Also they added absorb.
I have also fixed the skinning errors.

https://github.com/Shestak/ShestakUI/archive/master.zip

Posted in 2 minutes
The temp fix was to only show percent when text value is selected.
Says Thank:
Hoodoo (03.09.2015), Shestak (07.09.2015)
Old 03.09.2015, 18:22   #4
Ente
 Senior Member User Information

Ente's Avatar
You're a star, thanks for fixing it.

Tags
skinning

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