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Old 13.05.2015, 09:04   #1
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Lightbulb Комбо поинты в дреноре

Добрый день,

для начала хотелось бы поблагодарить разработчиков за отличный интерфейс, которым я пользуюсь уже почти 5 лет.

Как вы вероятно знаете, с дренора немного изменилась система комбо поинтов для разбойников / фералов. Теперь комбо поинты "висят" не на цели, а на игроке и являются как бы вторым ресурсом, на подобии зарядов света у паладинов, уровня солнечной и лунной энергии у совы, осколки души у чернокнижников и тд.
Планируется ли в ближайшее время перенос панели с комбо поинтами с фрейма цели на фрейм игрока? И можно ли сделать так, чтоб эта панель была всегда, даже если у игрока 0 комбо поинтов?

Спасибо
Say Thank:
Shestak (06.06.2015)
Old 13.05.2015, 09:04   #1.5 - Disable Ads

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Old 25.05.2015, 22:05   #2
Tryllemann
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Using Google translate so can't realy tell for sure.
Are you asking to change combo point to show over playerframe and been showed always?

I have also been thinking about this, since it's no longer any different from monk's bar.

I will throw up a change on github changing this. Then Shestak can revert changes if he doesn't like it

Posted in 4 minutes
Here you go: https://github.com/Shestak/ShestakUI...48761f488b1463

Grab the latest github version here: https://github.com/Shestak/ShestakUI/archive/master.zip
Says Thank:
Rewse (27.05.2015), Shestak (06.06.2015)
Old 27.05.2015, 12:02   #3
Rewse
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Oh wow. Thank you very much for your work. That's exactly what I wanted. Special thanks for new implementation of an anticipation bar, it looks really useful, since I don't need to monitor anticipation stacks in filger any more. Good job.

The only problem - the location of unit debuffs for druids is not updated. For rogues it seems OK.
I found those lines in ShestakUI/Modules/UnitFrames/Layout.lua

Hidden text


lua Code [Select]:
if unit == "player" then
            self.Debuffs = CreateFrame("Frame", nil, self)
            self.Debuffs:SetHeight(165)
            self.Debuffs:SetWidth(221)
            self.Debuffs.size = T.Scale(25)
            self.Debuffs.spacing = T.Scale(3)
            self.Debuffs.initialAnchor = "BOTTOMRIGHT"
            self.Debuffs["growth-y"] = "UP"
            self.Debuffs["growth-x"] = "LEFT"
            if (T.class == "DEATHKNIGHT" and C.unitframe_class_bar.rune == true)
            or (T.class == "SHAMAN" and C.unitframe_class_bar.totem == true)
            or (T.class == "DRUID" and C.unitframe_class_bar.eclipse == true)
            or (T.class == "PALADIN" and C.unitframe_class_bar.holy == true)
            or (T.class == "WARLOCK" and C.unitframe_class_bar.shard == true)
            or (T.class == "ROGUE" and C.unitframe_class_bar.combo == true)
            or (T.class == "MONK" and C.unitframe_class_bar.chi == true) then
                self.Debuffs:SetPoint("BOTTOMRIGHT", self, "TOPRIGHT", 2, 19)
            else
                self.Debuffs:SetPoint("BOTTOMRIGHT", self, "TOPRIGHT", 2, 5)
            end

            self.Debuffs.PostCreateIcon = T.PostCreateAura
            self.Debuffs.PostUpdateIcon = T.PostUpdateIcon
        end
[hide]

I tried to change
lua Code [Select]:
or (T.class == "DRUID" and C.unitframe_class_bar.eclipse == true)
to
lua Code [Select]:
or (T.class == "DRUID" and C.unitframe_class_bar.combo == true)
or
lua Code [Select]:
or (T.class == "DRUID")
but it didn't work.

Screenshot:

Hidden text



[hide]
Old 27.05.2015, 21:59   #4
Tryllemann
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There is a function to change debuff position based on Eclipse bar. That function is overrunning that section. I will fix this when ptr get's up so i can test it. I also see that combobar needs to be hidden when not in catform.
Old 29.05.2015, 14:01   #5
Rewse
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Quote:
Originally Posted by Tryllemann View Post
I also see that combobar needs to be hidden when not in catform.
Not necessary. Sometimes you want to know, how many combo points you have, even if not in a cat form. For example in pvp, if I go into bear form, knowing the amount of combo points i have, can help me plan my further actions. It's the same, as when you go to cat form, there is number on energy bar, that shows you the amount of mana you got in "normal" form. It is worth discussing, but i think combo points should be shown in cat and bear form, maybe also in "normal" and travel form.
Old 30.05.2015, 12:28   #6
Tryllemann
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I will add options in config menu to always show combo point bar.

Posted in 29 minute
Added:
https://github.com/Shestak/ShestakUI...875edae6690066
Say Thank:
Shestak (06.06.2015)

Tags
combat, combo points, feral, frames, rogue

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