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Old 24.09.2012, 14:48 ▼    #1
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Post Dark ShestakUI - Support

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Old 20.12.2012, 02:45 ▲    #41
Aerilyn
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Quote:
Originally Posted by m2jest1c View Post
Quote:
Originally Posted by Aerilyn View Post
I should be able to change the value from 2 to 1, correct?
Yes, it is correct, in DarkShestakUI\Core\Disable.lua, and don't forget /resetui or disable "toggle_mode"
Since you mentioned toggle mode, I noticed the back panel from the split bar is gone when toggle mode is off.

Toggle Mode On


Toggle Mode Off


Not sure if it's a bug or the way it's supposed to be.
Old 20.12.2012, 02:45   #1.5 - Disable Ads

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Old 20.12.2012, 03:28   #42
m2jest1c
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https://github.com/m2jest1c/DarkShes...d22e16d83c4fe0
Quote:
m2jest1c authored 13 hours ago
Old 20.12.2012, 07:52   #43
Aerilyn
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Quote:
Originally Posted by m2jest1c View Post
https://github.com/m2jest1c/DarkShes...d22e16d83c4fe0
Quote:
m2jest1c authored 13 hours ago
That fixed it! Thanks for your help
Old 20.01.2013, 10:58   #44
Madisyn
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Post Dark ShestakUI - Support

I just did a fresh install of your latest update. I deleted my WTF folder to make sure it was fresh. I use no other add-ons. When I install your ui, it gives me the option of this:



Once it's installed, I go to the button by the mini map and choose classcolor for my color theme, it reloads and gives me this (I'm on my priest):



The background of the unit frames and my raid frames is always the class color (white for my priest, orange for my druid, pink for my pally, dark blue for my shaman, etc).

I've went into the settings in the ui and have chose to reset it to default and I get this for the background color






This is what my raid frames look like with class color chosen:



This is what I get when I choose default settings:



And this is the raid frames in default settings with the cast bar:



What I want them to look like is this (from one of your screenshots):

http://i.imgur.com/1fiBb.jpg

What do I need to change in the settings or lua in order to not have the class colored backgrounds in my unit frames and raid frames?

Just to clarify, when I choose the class color for my theme, it always puts the background as the color of the class I'm on, it never changes the color to just dark or dark grey.

As you can see in the sreen shots I provided, my bars look darker than in the one I linked from your screenshots (which is fine, I just want the class colors gone from the backgrounds in mine, basically I want to get my ui to look like the one in the screen shot you provided and that's just not happening, even with a fresh install).

Posted in 46 minute
I wanted to clarify further, when I choose the option "Character" when installing the ui, it does give me an option to choose class color, but it still does not go to the dark grey. It always uses the class color (background for unit frames and raid frames) that I'm on.

I just deleted wtf again and tried another fresh install, I'm still getting the same thing for the backgrounds (my specific class color) when I choose classcolor during the installation process.
Old 20.01.2013, 11:34   #45
Holzy
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First off wanted to say awesome edit love it. I was wondering how I can have my characters name in the players unit frame and lvl they are. I like to see my name and stuff in the unit frame thank you
Old 20.01.2013, 15:01   #46
m2jest1c
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Quote:
Originally Posted by Madisyn View Post
What I want them to look like is this (from one of your screenshots)
in DarkShestakUI\Config\Settings.lua
lua Code [Select]:
["color_theme"] = {0.1, 0.1, 0.1},
and
lua Code [Select]:
["uf_color"] = {0.25, 0.25, 0.25},
or in-game settings.
If I understand you correctly.
Quote:
Originally Posted by Holzy View Post
I was wondering how I can have my characters name in the players unit frame and lvl they are.
in DarkShestakUI\Modules\Unitframes\Layout.lua after (~211)
lua Code [Select]:
self:Tag(self.Info, "[WM1][WM2][WM3]")
add
lua Code [Select]:
self.Level = T.SetFontString(self.Health, C.font.unit_frames_font, C.font.unit_frames_font_size, C.font.unit_frames_font_style)
    self.Level:SetPoint("LEFT", self.Health, "LEFT", 2, 0)
    self:Tag(self.Level, "[level] [GetNameColor][NameLong]")
else
    self.Level = T.SetFontString(self.Health, C.font.unit_frames_font, C.font.unit_frames_font_size, C.font.unit_frames_font_style)
    self.Level:SetPoint("LEFT", self.Health, "LEFT", 2, 0)
    self:Tag(self.Level, "[level] [GetNameColor][NameLong]")
end
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Shestak (20.01.2013)
Old 21.01.2013, 00:32   #47
Madisyn
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Thank you very much for responding.

This an awesome ui, and I very much appreciate the work everyone has put into it
Old 21.01.2013, 06:06   #48
Holzy
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Perfect thats what I was looking for thank you!!
Old 01.02.2013, 13:21   #49
Holzy
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Sorry but when I click to show experience bar and reputation bar they are mouseover is there anyway to have them always showing without mouseover?
Old 03.02.2013, 16:06   #50
m2jest1c
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Quote:
Originally Posted by Holzy View Post
Sorry but when I click to show experience bar and reputation bar they are mouseover is there anyway to have them always showing without mouseover?
in DarkShestakUI\Modules\UnitFrames\Layout.lua delete (~517-518)
lua Code [Select]:
self.Experience:HookScript("OnEnter", function(self) self:SetAlpha(1) end)
self.Experience:HookScript("OnLeave", function(self) self:SetAlpha(0) end)
and (~540-541)
lua Code [Select]:
self.Reputation:HookScript("OnEnter", function(self) self:SetAlpha(1) end)
self.Reputation:HookScript("OnLeave", function(self) self:SetAlpha(0) end)
also change (~503)
lua Code [Select]:
self.Experience:SetAlpha(0)
to
lua Code [Select]:
self.Experience:SetAlpha(1)
and change (~534)
lua Code [Select]:
self.Reputation:SetAlpha(0)
to
lua Code [Select]:
self.Reputation:SetAlpha(1)

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dark shestakui, support

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