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Old 02.10.2013, 15:50   #1
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Question Ошибка в CombatFeedback

У меня вот такие ошибки выскакивают.
Code [Select]:
Message: ...AddOns\ShestakUI\Libs\oUF\Modules\CombatFeedback.lua:131: ERROR: <unnamed>:SetFont(): invalid fontHeight: 0, height must be > 0
Time: 10/02/13 17:46:18
Count: 1475
Stack: [C]: in function `SetFont'
...AddOns\ShestakUI\Libs\oUF\Modules\CombatFeedback.lua:131: in function <...AddOns\ShestakUI\Libs\oUF\Modules\CombatFeedback.lua:64>
(tail call): ?

Locals: (*temporary) = <unnamed> {
 0 = <userdata>
 maxAlpha = 0.6
 origHeight = 0
}
(*temporary) = "Interface\AddOns\ShestakUI\Media\Fonts\Normal.ttf"
(*temporary) = 0
(*temporary) = ""
и вот эта

Документ Microsoft Office Word (2).docx
Old 02.10.2013, 15:50   #1.5 - Disable Ads

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Old 02.10.2013, 16:02   #2
Wetxius
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https://github.com/Shestak/ShestakUI...d4a5524877aabb
Проверьте такой фикс.

Quote:
Originally Posted by hurricane View Post
и вот эта
Я туда не полезу. Что за левая ссылка на docx?
Old 02.10.2013, 16:18   #3
hurricane
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там в документе ещё она ошибка,она больше первой.
Old 02.10.2013, 16:28   #4
Wetxius
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Если она ссылается на этот же файл, то бишь CombatFeedback, то не интересно.
Old 02.10.2013, 17:08   #5
hurricane
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Code [Select]:
Message: ...nterface\AddOns\ShestakUI\Libs\oUF\Modules\Swing.lua:54: attempt to perform arithmetic on field 'max' (a nil value)
Time: 10/02/13 19:22:03
Count: 1
Stack: ...nterface\AddOns\ShestakUI\Libs\oUF\Modules\Swing.lua:54: in function <...nterface\AddOns\ShestakUI\Libs\oUF\Modules\Swing.lua:48>
(tail call): ?

Locals: self = oUF_Player {
 0 = <userdata>
 MasterLooter = <unnamed> {
 }
 PARTY_LOOT_METHOD_CHANGED = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Elements\MasterLooter.lua:42
 UNIT_MAXPOWER = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Elements\Power.lua:98
 UNIT_SPELLCAST_CHANNEL_START = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Elements\CastBar.lua:178
 UNIT_MAXHEALTH = <table> {
 }
 UNIT_POWER_FREQUENT = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Elements\Power.lua:98
 Reputation = oUF_Player_Reputation {
 }
 UNIT_SPELLCAST_NOT_INTERRUPTIBLE = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Elements\CastBar.lua:126
 PLAYER_REGEN_DISABLED = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Elements\Combat.lua:22
 style = "Shestak"
 RUNE_POWER_UPDATE = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Elements\RuneBar.lua:36
 UNIT_EXITED_VEHICLE = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\oUF.lua:154
 UNIT_CONNECTION = <table> {
 }
 Debuffs = <unnamed> {
 }
 UNIT_HEAL_PREDICTION = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Elements\HealPrediction.lua:42
 unit = "player"
 UNIT_SPELLCAST_DELAYED = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Elements\CastBar.lua:140
 UNIT_SPELLCAST_STOP = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Elements\CastBar.lua:160
 UNIT_AURA = <table> {
 }
 UPDATE_FACTION = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Modules\Reputation.lua:18
 Runes = oUF_Player_RuneBar {
 }
 COMBAT_LOG_EVENT_UNFILTERED = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Modules\Swing.lua:48
 HealPrediction = <table> {
 }
 UNIT_PORTRAIT_UPDATE = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Elements\Portraits.lua:36
 Combat = <unnamed> {
 }
 UNIT_ENTERED_VEHICLE = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\oUF.lua:154
 Leader = <unnamed> {
 }
 VengeanceBar = oUF_Player_VengeanceBar {
 }
 UNIT_SPELLCAST_INTERRUPTIBLE = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Elements\CastBar.lua:112
 GCD = oUF_Player_GCD {
 }
 RUNE_TYPE_UPDATE = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Elements\RuneBar.lua:18
 UNIT_HEALTH_FREQUENT = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Elements\Health.lua:60
 __elements = <table> {
 }
 Castbar = oUF_Player_Castbar {
 }
 UNIT_DISPLAYPOWER = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Elements\Power.lua:98
 DebuffHighlight = <unnamed> {
 }
 DebuffHighlightFilter = true
 UNIT_THREAT_SITUATION_UPDATE = <function> defined @Interface\AddOns\ShestakUI\Core\Functions.lua:1344
 UNIT_HEALTH = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Elements\HealPrediction.lua:42
 Health = oUF_Player_Health {
 }
 elapsed = 0.057000001892447
 UNIT_COMBAT = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Modules\CombatFeedback.lua:64
 UNIT_SPELLCAST_CHANNEL_STOP = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Elements\CastBar.lua:254
 UNIT_SPELLCAST_CHANNEL_UPDATE = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Elements\CastBar.lua:231
 UNIT_SPELLCAST_INTERRUPTED = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Elements\CastBar.lua:94
 Swing = oUF_Player_Swing {
 }
 Portrait = oUF_Player_Portrait {
 }
 UNIT_SPELLCAST_FAILED = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Elements\CastBar.lua:76
 PLAYER_ENTERING_WORLD = <table> {
 }
 PLAYER_ROLES_ASSIGNED = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Elements\LFDRole.lua:23
 UNIT_SPELLCAST_START = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Elements\CastBar.lua:26
вот ещё ошибка выскочила
Old 02.10.2013, 17:30   #6
Wetxius
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И как воспроизвести? У меня нет ошибки, при парировании.
Первая ошибка то пофиксилиась, или нет?
Old 03.10.2013, 13:44   #7
hurricane
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Первая ошибка пофиксилась,но вот эта снова появилась.

Code [Select]:
Message: ...nterface\AddOns\ShestakUI\Libs\oUF\Modules\Swing.lua:54: attempt to perform arithmetic on field 'max' (a nil value)
Time: 10/03/13 17:40:00
Count: 2
Stack: ...nterface\AddOns\ShestakUI\Libs\oUF\Modules\Swing.lua:54: in function <...nterface\AddOns\ShestakUI\Libs\oUF\Modules\Swing.lua:48>
(tail call): ?

Locals: self = oUF_Player {
 0 = <userdata>
 MasterLooter = <unnamed> {
 }
 PARTY_LOOT_METHOD_CHANGED = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Elements\MasterLooter.lua:42
 UNIT_MAXPOWER = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Elements\Power.lua:98
 UNIT_SPELLCAST_CHANNEL_START = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Elements\CastBar.lua:178
 UNIT_MAXHEALTH = <table> {
 }
 UNIT_POWER_FREQUENT = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Elements\Power.lua:98
 Reputation = oUF_Player_Reputation {
 }
 UNIT_SPELLCAST_NOT_INTERRUPTIBLE = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Elements\CastBar.lua:126
 PLAYER_REGEN_DISABLED = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Elements\Combat.lua:22
 style = "Shestak"
 UNIT_EXITED_VEHICLE = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\oUF.lua:154
 UNIT_CONNECTION = <table> {
 }
 Debuffs = <unnamed> {
 }
 UNIT_POWER = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Elements\HolyPower.lua:29
 unit = "player"
 UNIT_SPELLCAST_DELAYED = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Elements\CastBar.lua:140
 UNIT_SPELLCAST_STOP = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Elements\CastBar.lua:160
 UNIT_AURA = <table> {
 }
 UPDATE_FACTION = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Modules\Reputation.lua:18
 COMBAT_LOG_EVENT_UNFILTERED = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Modules\Swing.lua:48
 HealPrediction = <table> {
 }
 UNIT_PORTRAIT_UPDATE = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Elements\Portraits.lua:36
 Combat = <unnamed> {
 }
 UNIT_ENTERED_VEHICLE = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\oUF.lua:154
 Leader = <unnamed> {
 }
 VengeanceBar = oUF_Player_VengeanceBar {
 }
 UNIT_SPELLCAST_INTERRUPTIBLE = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Elements\CastBar.lua:112
 GCD = oUF_Player_GCD {
 }
 UNIT_HEALTH_FREQUENT = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Elements\Health.lua:60
 __elements = <table> {
 }
 elapsed = 0.19900000654161
 Castbar = oUF_Player_Castbar {
 }
 UNIT_DISPLAYPOWER = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Elements\Power.lua:98
 DebuffHighlight = <unnamed> {
 }
 DebuffHighlightFilter = true
 UNIT_THREAT_SITUATION_UPDATE = <function> defined @Interface\AddOns\ShestakUI\Core\Functions.lua:1344
 UNIT_HEALTH = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Elements\HealPrediction.lua:42
 Health = oUF_Player_Health {
 }
 UNIT_COMBAT = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Modules\CombatFeedback.lua:64
 UNIT_HEAL_PREDICTION = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Elements\HealPrediction.lua:42
 UNIT_SPELLCAST_CHANNEL_STOP = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Elements\CastBar.lua:254
 UNIT_SPELLCAST_CHANNEL_UPDATE = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Elements\CastBar.lua:231
 UNIT_SPELLCAST_INTERRUPTED = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Elements\CastBar.lua:94
 PLAYER_ENTERING_WORLD = <table> {
 }
 Swing = oUF_Player_Swing {
 }
 Portrait = oUF_Player_Portrait {
 }
 UNIT_SPELLCAST_FAILED = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Elements\CastBar.lua:76
 UNIT_POWER_BAR_SHOW = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Elements\Power.lua:98
 PLAYER_ROLES_ASSIGNED = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Elements\LFDRole.lua:23
 UNIT_SPELLCAST_START = <function> defined @Interface\AddOns\ShestakUI\Libs\oUF\Elements\CastBar.lua:26
 colors = <table> {
 }
 GROUP_ROSTER_UP
Old 03.10.2013, 17:57   #8
Wetxius
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Оформляйте ошибки тэгами
Quote:
CODE] [/CODE]
И эта ошибка в точности как и прошлая. У меня её нет, соответственно:
Перед отправкой отчета об ошибке... ПРОЧТИТЕ ЭТО
Что-то меняли и всё такое.

Добавлено через 2 часа 56 минут
А класс и спек персонажа какой? Не армс воин случаем?

Добавлено через 1 час 10 минут
На гите два коммита, где я убрал старый код. Скачайте, может и ошибка пофиксилась.

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