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Old 22.03.2011, 14:11 ▼    #1
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Question How to add a spell in Filger?

How to add a spell in Filger for dummies

What is Filger??? It's icons in the center of the screen,

If you need add a spell in Filger spell list you should:
  1. Ask yourself: "I rly need it?"
  2. Open file ShestakUI/Config/Filters/FilgerSpells.lua (see note)
  3. Decide on the type of spell:
    1. Self buff on player (P_BUFF_ICON)
    2. Self proc from enchant/talent/accesories and other (P_PROC_ICON)
    3. Self de/buff on target (T_DEBUFF_ICON)
    4. Self HoT/DoT on target (T_DE/BUFF_BAR)
    5. Self cc on focus (PVE/PVP_CC)
    6. Self cooldown and ICD (COOLDOWN)
    7. Self buff from items/potions or mass buff (like Bloodlast) (SPECIAL_P_BUFF_ICON)
    8. Enemy cc and immobilise effect on player (PVE/PVP_DEBUFF)
    9. Important defence buffs on target or important cc on target (from all) (T_BUFF)
  4. If the spell is in the 1 - 6 list item u'll:
    1. Find your class section in the file
    2. Find section what appropriate with the spell type (it is listed in parentheses, like P_BUFF_ICON)
  5. If the spell is in the 7 - 9 list item u'll:
    1. Find ALL section in the file.
    2. Find section what appropriate with the spell type (it is listed in parentheses, like PVE/PVP_DEBUFF)
  6. Make sure that the spell does not in the list
  7. Check the spellID you want to add. You can do it by:
    1. Enable Spell id in the this interface tooltip options, then get the spell in game and watch his id in the tooltip.
    2. Find spell on the wowhead, id is the numbers in the address line after "spell=".
  8. Add the necessary spell in list in line with other spells of this group, as well as a description of the Annex 1.
  9. ...
  10. PROFIT!
Annex 1:
Analysis of the contents of one cell with a spell

Annex 2:

Note: To facilitate the above listed actions are recommended to open lua files using the free text editor Notepad++ (

Translated with using of google translate, corrections accepted.

Note the helpful responses in this thread!

Says Thank:
MoLLIa (26.03.2011), Shestak (22.03.2011)
Old 06.11.2014, 11:47 ▲    #51
Wetxius
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Another way to hide cooldowns for all classes.
Open the file ShestakUI_Filger/Config/Positions.lua.
Find sting
lua Code [Select]:
cooldown = {"BOTTOMRIGHT", "oUF_Player", "TOPRIGHT", 63, C.unitframe.plugins_swing and 29 or 17},      -- "COOLDOWN"
 
Change to
lua Code [Select]:
cooldown = {"BOTTOMRIGHT", nil, "TOPRIGHT", 63, C.unitframe.plugins_swing and 29 or 17},        -- "COOLDOWN"
 
Say Thank:
Shestak (06.11.2014)
Old 06.11.2014, 11:47   #1.5 - Disable Ads

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Old 25.01.2015, 20:40   #52
tekon
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Bug with subtlety debuffs

When I play in subtlety (rogue), sometimes, the buff hemorrhage and rupture
dont appear to the right of the character.

A screen is better than words :
http://i.imgur.com/KokHrgj.jpg

Thanks for your feedback
Sorry for my english
Old 01.07.2015, 13:34   #53
lanseb
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If you want any item set bonuses added as auras, post here and I will add them in! 6.2 trinkets to come in the near future.
Old 02.07.2015, 10:44   #54
Nera
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Quote:
Originally Posted by tekon View Post
When I play in subtlety (rogue), sometimes, the buff hemorrhage and rupture
dont appear to the right of the character.

A screen is better than words :
http://i.imgur.com/KokHrgj.jpg

Thanks for your feedback
Sorry for my english
had this problem over 2 years, couldnt find any proper fix, this happens almost 100% when shadow reflection casts rupture, probably 2 ruptures with same id breaks filger.

Also, in latest version of shestak ui, somebody removed buffs from stat potions (i.e. draenic agility potion), how i can add them back to filger?
Old 02.07.2015, 11:52   #55
lanseb
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Quote:
Originally Posted by Nera View Post
Quote:
Originally Posted by tekon View Post
When I play in subtlety (rogue), sometimes, the buff hemorrhage and rupture
dont appear to the right of the character.

A screen is better than words :
http://i.imgur.com/KokHrgj.jpg

Thanks for your feedback
Sorry for my english
had this problem over 2 years, couldnt find any proper fix, this happens almost 100% when shadow reflection casts rupture, probably 2 ruptures with same id breaks filger.

Also, in latest version of shestak ui, somebody removed buffs from stat potions (i.e. draenic agility potion), how i can add them back to filger?
I did not remove potions. The auras work fine on my client, and just to give you the benefit of the doubt I am taking a look at the file right now.

Edit - Tested on my rogue to triple-check: most definitely an issue on your end. The latest version on Github is here.



As for your Rupture issue, without looking at it I'd say I'm pretty sure you've pin-pointed the problem. There might be something I can do, I'll keep you updated!
Old 03.07.2015, 11:13   #56
Nera
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Hidden text

Quote:
Originally Posted by lanseb View Post
Quote:
Originally Posted by Nera View Post
Quote:
Originally Posted by tekon View Post
When I play in subtlety (rogue), sometimes, the buff hemorrhage and rupture
dont appear to the right of the character.

A screen is better than words :
http://i.imgur.com/KokHrgj.jpg

Thanks for your feedback
Sorry for my english
had this problem over 2 years, couldnt find any proper fix, this happens almost 100% when shadow reflection casts rupture, probably 2 ruptures with same id breaks filger.

Also, in latest version of shestak ui, somebody removed buffs from stat potions (i.e. draenic agility potion), how i can add them back to filger?
I did not remove potions. The auras work fine on my client, and just to give you the benefit of the doubt I am taking a look at the file right now.

Edit - Tested on my rogue to triple-check: most definitely an issue on your end. The latest version on Github is here.

http://s3.postimg.org/t4m3xhd4z/Agility.png

As for your Rupture issue, without looking at it I'd say I'm pretty sure you've pin-pointed the problem. There might be something I can do, I'll keep you updated!
[hide]


thanks.

Note the issue not only happens with rupture, also with deadly poison and basicly any other rogue debuff (revealing strike sometimes in combat spec): vendetta etc. Also this happens only in raids/5 ppl dungeons (my guess it happens when enemy target has a lot of debuffs on it). Moreover sometimes filger and enemy debuffs above its unit frame dont show rupture at all, even tho it is applyed to a target (happens alot on boss pulls).

About new features: Is it possible to add to filger the duration of new trinket from hellfire assault instance? http://www.wowhead.com/item=124224/m...master&bonus=0 - this one. It doesnt put the debuff on target or buff on player, but is it possible to draw an icon of this trinket and put a 20 second timer on it when i activate it?
Old 19.08.2015, 19:46   #57
Nera
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add this buff to filger from trinket http://www.wowhead.com/spell=183926/...nce-of-tyranny thx

and this rogue setbonus buff from vanish http://wowhead.com/spell=188700
Old 02.09.2016, 13:57   #58
Zazel
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Hi everybody,

some priest here hoping to help others and would like to be helped
It would be cool to have the insanity bar above the hp bar like warlocks soulshards, and show the mana bar again, as we are using it for healing despelling and so on and this mana isn't much so an overview would be really nice.
Below are my changes to RaidAuraWatch.lua and FilgerSpells.lua, for new buffs, debuffs, etc. and some id fixing.

Many thanks in advance
zazel

in RaidAuraWatch i replaced Weakened soul with atonement, as weakened soul doesn't exist anymore.
lua Code [Select]:
-- {6788, "TOPRIGHT", {1, 0, 0}, true},    -- Weakened Soul
++{194384, "TOPRIGHT", {1, 0, 0}, true},          -- atonement
 
the true does make the icon red i guess, dunno if that is needed as its a buff and no debuff.

Also fixed and added some new buffs, debuffs, spells and so on into the Filger Spells.lua (line numbers are taken from the latest release 7.0.3)
lua Code [Select]:
--( line 2358, fixed spellid)
        -- Circle of Healing 
        {spellID = 34861, filter = "CD"},

lua Code [Select]:
--( line 2398, added new cds)
    -- mindbender
    {spellID = 200174, filter = "CD"},
    -- holy-word-serenity
    {spellID = 2050, filter = "CD"},
    -- void-eruption
    {spellID = 228260, filter = "CD"},
    -- shadow-word-death
    {spellID = 32379, filter = "CD"},
    -- power-word-shield
    {spellID = 17, filter = "CD"},
    -- angelic-feather
    {spellID = 121536, filter = "CD"},
    -- apotheosis
    {spellID = 200183, filter = "CD"},
    -- shining force
    {spellID = 204263, filter = "CD"},
    -- holy-word-sanctify
    {spellID = 34861, filter = "CD"},

lua Code [Select]:
-- (line 2762 added priest buffs)
    -- Apothesis
    {spellID = 200183, unitID = "player", caster = "all", filter = "BUFF"},
    -- spirit-of-redemption
    {spellID = 20711, unitID = "player", caster = "all", filter = "BUFF"},
    -- symbol-of-hope
    {spellID = 64901, unitID = "player", caster = "all", filter = "BUFF"},
    -- divinity
    {spellID = 197030, unitID = "player", caster = "all", filter = "BUFF"},
    -- atonement
    {spellID = 194384, unitID = "player", caster = "all", filter = "BUFF"},
Says Thank:
Shestak (02.09.2016), Wetxius (07.09.2016)
Old 06.09.2016, 16:48   #59
Nera
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more rogue stuff

buff for legendary swords:
-- Curse of the Dreadblades
{spellID = 208245, unitID = "player", caster = "player", filter = "DEBUFF"},

(it is a buff, but it applies a debuff for the player, thus i used filter="debuff")

trinkets:

-- Memento of Angerboda Mastery
{spellID = 214807, unitID = "player", caster = "player", filter = "BUFF"},
-- Memento of Angerboda Crit
{spellID = 214802, unitID = "player", caster = "player", filter = "BUFF"},
-- Memento of Angerboda Haste
{spellID = 214803, unitID = "player", caster = "player", filter = "BUFF"},
-- Faulty Countermeasure
{spellID = 214962, unitID = "player", caster = "player", filter = "BUFF"},
-- Nightmare Egg Shell
{spellID = 214340, unitID = "player", caster = "player", filter = "BUFF"},
-- Tirathon's Betrayal
{spellID = 215658, unitID = "player", caster = "player", filter = "BUFF"},
-- Windscar Whetstone
{spellID = 214980, unitID = "player", caster = "player", filter = "BUFF"},
-- Spiked Counterweight
{spellID = 214168, unitID = "player", caster = "player", filter = "BUFF"},
-- Giant Ornamental Pearl
{spellID = 214971, unitID = "player", caster = "player", filter = "BUFF"},
-- Horn of Valor
{spellID = 215956, unitID = "player", caster = "player", filter = "BUFF"},
-- Hunger of the Pack
{spellID = 213887, unitID = "player", caster = "player", filter = "BUFF"},
-- Tiny Oozeling in a Jar
{spellID = 215126, unitID = "player", caster = "player", filter = "BUFF"},
-- Chaos Talisman
{spellID = 214831, unitID = "player", caster = "player", filter = "BUFF"},
Old 07.09.2016, 14:29   #60
Wetxius
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Quote:
Originally Posted by Zazel View Post
the true does make the icon red i guess, dunno if that is needed as its a buff and no debuff.
true is it means that we are looking for the same effect from the other players not only me.
Quote:
Originally Posted by Zazel View Post
Also fixed and added some new buffs, debuffs, spells and so on into the Filger Spells.lua
https://github.com/Shestak/ShestakUI...b0c011ccd7f0a0
Added.

Добавлено через 7 минут
Quote:
Originally Posted by Nera View Post
buff for legendary swords:
https://github.com/Shestak/ShestakUI...d7b60ef4b1ba1f
Added. I add trinkets later, should review for all classes, but it will be not soon.

Добавлено через 32 минуты
Quote:
Originally Posted by Zazel View Post
It would be cool to have the insanity bar above the hp bar like warlocks soulshards, and show the mana bar again, as we are using it for healing despelling and so on and this mana isn't much so an overview would be really nice.
https://github.com/Shestak/ShestakUI...f209cc52cbfb10
I added mana percent and warning like it was for druid.
Says Thank:
Shestak (07.09.2016), Zazel (16.09.2016)

Tags
dummies, filger, spell

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