Got this LUA error when learning a toy:
Message: ...Ons\ShestakUI\Modules\Skins\Blizzard\Collections.lua:419: attempt to perform arithmetic on local 'quality' (a nil value)
Time: 09/12/16 22:35:46
Count: 39
Stack: ...Ons\ShestakUI\Modules\Skins\Blizzard\Collections.lua:419: in function <...Ons\ShestakUI\Modules\Skins\Blizzard\Collections.lua:416>
[C]: in function `ToySpellButton_UpdateButton'
...face\AddOns\Blizzard_Collections\Blizzard_ToyBox.lua:252: in function `ToyBox_UpdateButtons'
...face\AddOns\Blizzard_Collections\Blizzard_ToyBox.lua:28: in function <...face\AddOns\Blizzard_Collections\Blizzard_ToyBox.lua:17>
Locals: self = <unnamed> {
0 = <userdata>
checked = <unnamed> {
}
iconTextureUncollected = <unnamed> {
}
newGlow = <unnamed> {
}
updateFunction = <function> defined @Interface\AddOns\Blizzard_Collections\Blizzard_ToyBox.lua:161
iconTexture = <unnamed> {
}
hover = <unnamed> {
}
pushed = <unnamed> {
}
slotFrameUncollected = <unnamed> {
}
slotFrameUncollectedInnerGlow = <unnamed> {
}
itemID = 86565
name = <unnamed> {
}
cooldownWrapper = <unnamed> {
}
backdrop = ToyBoxBackdrop {
}
new = <unnamed> {
}
cooldown = <unnamed> {
}
slotFrameCollected = <unnamed> {
}
}
quality = nil
(*temporary) = <table> {
1 = <table> {
}
2 = <table> {
}
3 = <table> {
}
4 = <table> {
}
5 = <table> {
}
6 = <table> {
}
7 = <table> {
}
8 = <table> {
}
0 = <table> {
}
}
(*temporary) = <function> defined =[C]:-1
(*temporary) = 86565
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to perform arithmetic on local 'quality' (a nil value)"
C = <table> {
nameplate = <table> {
}
bag = <table> {
}
raidcooldown = <table> {
}
media = <table> {
}
combattext = <table> {
}
filger_spells = <table> {
}
chat = <table> {
}
font = <table> {
}
position = <table> {
}
loot = <table> {
}
automation = <table> {
}
skins = <table> {
}
reminder = <table> {
}
toppanel = <table> {
}
misc = <table> {
}
map = <table> {
}
threat = <table> {
}
pulsecooldown = <table> {
}
enemycooldown = <table> {
}
stats = <table> {
}
tooltip = <table> {
}
minimap = <table> {
}
raidframe = <table> {
}
announcements = <table> {
}
unitframe = <table> {
}
filger = <table> {
}
actionbar = <table> {
}
aura = <table> {
}
unitframe_class_bar = <table> {
}
error = <table> {
}
general = <table> {
}
}
Thanks for looking into this!