Message: ...Ons\ShestakUI\Modules\Skins\Blizzard\BlackMarket.lua:69: attempt to compare number with nil
Time: 09/18/16 14:35:33
Count: 10
Stack: ...Ons\ShestakUI\Modules\Skins\Blizzard\BlackMarket.lua:69: in function <...Ons\ShestakUI\Modules\Skins\Blizzard\BlackMarket.lua:37>
[C]: ?
[C]: in function `BlackMarketScrollFrame_Update'
...ns\Blizzard_BlackMarketUI\Blizzard_BlackMarketUI.lua:47: in function <...ns\Blizzard_BlackMarketUI\Blizzard_BlackMarketUI.lua:44>
Locals: buttons = <table> {
1 = BlackMarketScrollFrameButton1 {
}
2 = BlackMarketScrollFrameButton2 {
}
3 = BlackMarketScrollFrameButton3 {
}
4 = BlackMarketScrollFrameButton4 {
}
5 = BlackMarketScrollFrameButton5 {
}
6 = BlackMarketScrollFrameButton6 {
}
7 = BlackMarketScrollFrameButton7 {
}
8 = BlackMarketScrollFrameButton8 {
}
9 = BlackMarketScrollFrameButton9 {
}
10 = BlackMarketScrollFrameButton10 {
}
11 = BlackMarketScrollFrameButton11 {
}
12 = BlackMarketScrollFrameButton12 {
}
}
offset = 0
numItems = nil
(for index) = 1
(for limit) = 12
(for step) = 1
i = 1
button = BlackMarketScrollFrameButton1 {
0 = <userdata>
Type = <unnamed> {
}
Right = <unnamed> {
}
Left = <unnamed> {
}
CurrentBid = BlackMarketScrollFrameButton1CurrentBidMoneyFrame {
}
skinned = true
Selection = <unnamed> {
}
Name = <unnamed> {
}
Seller = <unnamed> {
}
Item = <unnamed> {
}
Level = <unnamed> {
}
TimeLeft = <unnamed> {
}
YourBid = <unnamed> {
}
}
index = 1
(*temporary) = false
(*temporary) = BlackMarketScrollFrameButton1 {
0 = <userdata>
Type = <unnamed> {
}
Right = <unnamed> {
}
Left = <unnamed> {
}
CurrentBid = BlackMarketScrollFrameButton1CurrentBidMoneyFrame {
}
skinned = true
Selection = <unnamed> {
}
Name = <unnamed> {
}
Seller = <unnamed> {
}
Item = <unnamed> {
}
Level = <unnamed> {
}
TimeLeft = <unnamed> {
}
YourBid = <unnamed> {
}
}
(*temporary) = false
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to compare number with nil"
C = <table> {
nameplate = <table> {
}
bag = <table> {
}
raidcooldown = <table> {
}
media = <table> {
}
combattext = <table> {
}
filger_spells = <table> {
}
chat = <table> {
}
font = <table> {
}
position = <table> {
}
loot = <table> {
}
automation = <table> {
}
skins = <table> {
}
reminder = <table> {
}
toppanel = <table> {
}
misc = <table> {
}
map = <table> {
}
threat = <table> {
}
pulsecooldown = <table> {
}
enemycooldown = <table> {
}
stats = <table> {
}
tooltip = <table> {
}
minimap = <table> {
}
raidframe = <table> {
}
announcements = <table> {
}
unitframe = <table> {
}
filger = <table> {
}
actionbar = <table> {
}
aura = <table> {
}
unitframe_class_bar = <table> {
}
error = <table> {
}
general = <table> {
}
}