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Old 09.06.2018, 10:25   #5
flameflower
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Quote:
Originally Posted by Wetxius View Post
Первая ошибка не из-за сборки, если обратишь внимание на путь сообщения.
Вторую поправил на гите. Спеллы из третьей убрал.
Да, не обратил внимание, на что ругается.
Буду чуть внимательней.

Posted in 25 minute
Продолжаем.
Лут с противников. Сценарий побега из тюрьмы Боралуса (Альянс).
Code [Select]:
Message: Interface\AddOns\ShestakUI\Modules\Loot\Loot.lua:53: attempt to index local 'color' (a nil value)
Time: Sat Jun  9 14:11:43 2018
Count: 1
Stack: Interface\AddOns\ShestakUI\Modules\Loot\Loot.lua:53: attempt to index local 'color' (a nil value)
Interface\AddOns\ShestakUI\Modules\Loot\Loot.lua:53: in function `?'
Interface\AddOns\ShestakUI\Modules\Loot\Loot.lua:14: in function <Interface\AddOns\ShestakUI\Modules\Loot\Loot.lua:13>

Locals: self = Butsu {
 0 = <userdata>
 LOOT_CLOSED = <function> defined @Interface\AddOns\ShestakUI\Modules\Loot\Loot.lua:132
 LOOT_OPENED = <function> defined @Interface\AddOns\ShestakUI\Modules\Loot\Loot.lua:17
 OPEN_MASTER_LOOT_LIST = <function> defined @Interface\AddOns\ShestakUI\Modules\Loot\Loot.lua:143
 UPDATE_MASTER_LOOT_LIST = <function> defined @Interface\AddOns\ShestakUI\Modules\Loot\Loot.lua:148
 title = <unnamed> {
 }
 AnchorSlots = <function> defined @Interface\AddOns\ShestakUI\Modules\Loot\Loot.lua:396
 LOOT_SLOT_CLEARED = <function> defined @Interface\AddOns\ShestakUI\Modules\Loot\Loot.lua:124
 oborder = ButsuOuterBorder {
 }
 iborder = ButsuInnerBorder {
 }
}
event = "LOOT_OPENED"
autoloot = true
m = 0
items = 1
(for index) = 1
(for limit) = 1
(for step) = 1
i = 1
slot = ButsuSlot1 {
 0 = <userdata>
 backdrop = ButsuSlot1Backdrop {
 }
 count = <unnamed> {
 }
 iconFrame = <unnamed> {
 }
 drop = <unnamed> {
 }
 name = <unnamed> {
 }
 icon = <unnamed> {
 }
 quest = <unnamed> {
 }
}
texture = 133787
item = "58 |4серебряная:серебряные:серебряных;
98 |4медная монета:медные монеты:медных монет;"
quantity = 0
quality = nil
locked = 1
isQuestItem = false
questId = false
isActive = nil
color = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = <userdata>
(*temporary) = 0
(*temporary) = <userdata>
(*temporary) = 10
(*temporary) = <userdata>
(*temporary) = 11
(*temporary) = "attempt to index local 'color' (a nil value)"
lb = ButsuAdv {
 0 = <userdata>
 Pushed = <unnamed> {
 }
 Disabled = <unnamed> {
 }
 overlay = ButsuAdvOverlay {
 }
 text = <unnamed> {
 }
 Highlight = <unnamed> {
 }
 Normal = <unnamed> {
 }
}
_NS = <table> {
 1 = <table> {
 }
 2 = <table> {
 }
 3 = <table> {
 }
 oUF = <table> {
 }
 slots = <table> {
 }
 CreateSlot = <function> defined @Interface\AddOns\ShestakUI\Modules\Loot\Loot.lua:332
}
C = <table> {
 nameplate = <table> {
 }
 stats = <table> {
 }
 general = <table> {
 }
 loot = <table> {
 }
 aura = <table> {
 }
 toppanel = <table> {
 }
 map = <table> {
 }
 threat = <table> {
 }
 pulsecooldown = <table> {
 }
 enemycooldown = <table> {
 }
 tooltip = <table> {
 }
 raidframe = <table> {
 }
 announcements = <table> {
 }
 unitframe = <table> {
 }
 position = <table> {
 }
 raidcooldown = <table> {
 }
 media = <table> {
 }
 combattext = <table> {
 }
 minimap = <table> {
 }
 automation = <table> {
 }
 skins = <table> {
 }
 reminder = <table> {
 }
 filger = <table> {
 }
 togglemainmenu = <table> {
 }
 toggleaddons = <table> {
 }
 toggleprefix = <table> {
 }
 bag = <table> {
 }
 filger_spells = <table> {
 }
 chat = <table> {
 }
 actionbar = <table> {
 }
 font = <table> {
 }
 unitframe_class_bar = <table> {
 }
 error = <table> {
 }
 misc = <table> {
 }
}
Posted in 10 minute
Первая кровь.
Code [Select]:
Message: ...\AddOns\ShestakUI\Modules\Automation\AutoRelease.lua:15: attempt to call global 'HasSoulstone' (a nil value)
Time: Sat Jun  9 14:18:40 2018
Count: 1
Stack: ...\AddOns\ShestakUI\Modules\Automation\AutoRelease.lua:15: attempt to call global 'HasSoulstone' (a nil value)
...\AddOns\ShestakUI\Modules\Automation\AutoRelease.lua:15: in function <...\AddOns\ShestakUI\Modules\Automation\AutoRelease.lua:9>

Locals: self = <unnamed> {
 0 = <userdata>
}
event = "PLAYER_DEAD"
inBattlefield = false
(*temporary) = nil
(*temporary) = "attempt to call global 'HasSoulstone' (a nil value)"
Posted in 2 minutes
Автоматическое покидание тела.
Code [Select]:
Message: ...\AddOns\ShestakUI\Modules\Automation\AutoRelease.lua:15: attempt to call global 'HasSoulstone' (a nil value)
Time: Sat Jun  9 14:18:40 2018
Count: 1
Stack: ...\AddOns\ShestakUI\Modules\Automation\AutoRelease.lua:15: attempt to call global 'HasSoulstone' (a nil value)
...\AddOns\ShestakUI\Modules\Automation\AutoRelease.lua:15: in function <...\AddOns\ShestakUI\Modules\Automation\AutoRelease.lua:9>

Locals: self = <unnamed> {
 0 = <userdata>
}
event = "PLAYER_DEAD"
inBattlefield = false
(*temporary) = nil
(*temporary) = "attempt to call global 'HasSoulstone' (a nil value)"
Says Thank:
Shestak (09.06.2018), Wetxius (09.06.2018)